QUESTING THROUGH THE SPIRAL

See Wizard Handbook for Basics of Questing. (for new players).  Special page in handbook regarding porting unannounced.

So many people in the 101.  I know there are like over 2 million wizards on sometimes.  This game is worldwide.  There are even people in china playing this game, now (or will be soon).  That's worldwide appeal.  And why not?  The game is fun and most of the people in the 101 are super fun and kewl.  There are a few crab apples but mostly they're on late at night or they're emo or just depressed or something.  Just let the sun shine on them and they burst into flames. ;)  IF YOU WANT HELP

So, one of the big issues to face as a wizard is whether TO LVL UP FAST or stay the course and be patient and do yer quests at the pace they are laid out for you.  Here are the basic differences:  A) lvling up fast gets you more power to face the baddies at yer low lvl quests with greater ease (lvling up fast means you went to higher lvl worlds and did quests or dungeons that are available to you if you port to a friend in that world on that quest or in that dungeon and they let you ride along, which is fine, except; B) when you follow the quest lines you may not get yer xp as quickly as youd like and you may not get as 'powerful' as quickly as youd like, but among other things there are certain spells you only get for completing certain quests or areas;  C)  and then there are training points for zeke quests which are dependent on actually completing yer main line quests to unlock for each world.

In KT there are 2 spells given to you for finishing the sphinx and the tomb of storms.  Check out these spell lists for each school to see some of what i'm talking about.


SORCERER (BALANCE) SPELL LISTDIVINER (STORM) SPELL LISTPYROMANCER (FIRE) SPELL LIST

THAUMATURGE (ICE) SPELL LIST

NECROMANCY (DEATH) SPELL LISTTHEURGIST (LIFE) SPELL LISTCONJURER (MYTH) SPELL LIST


















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